Release Date:  Dec. 2nd, 2011
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Title                   : Return To Na Pali:  Ultimate Edition
Game                    : Unreal Tournament
Author:	            :  Compiled by Lightning Hunter (Please see the credits section below for more details).
Short Description       :  Finally, a working RTNP conversion for UT - heavily enhanced, extended, and loaded with new features. 		   
	 	    See the features section below for more details!

Single Player Support	:  That's what this mod was created for!
Coop Support	:  Not tested.  This was made for Single Player, and I have no idea if it works in coop or not.

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Features
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This is a fully polished Return to Na Pali conversion for Unreal Tournament with all the great features of oldskool.  It also contains the cut Unreal Beta maps in a finalized form, together with the RTNP adventure. Here is a full list of features:

-RTNP conversion to UT, without the pesky bugs that have come with previous RTNP conversions.
-The original 17 RTNP levels with bug fixes, texture alignments, game play enhancements, and more.  Some maps have been given the treatment they should have received when the Expansion pack first came out!
-10 new levels, completely restored from Beta content of Unreal. This content was originally cut from the official game. It has been modified to fit right in with RTNP, including proper transitions between levels.  All of it feels right at home in RTNP!
-Restored beta content has been completely revamped. This includes better lighting, enhanced game play, new stories, added RTNP content, texture alignments, technical revisions, and much more.  None of it is in beta form any longer, but finalized.
-Restored music from the beta releases, which are used in the new maps and even some of the old maps.
-Implemented Oldskool features, including permanent carcasses, weapon decals, scoreboard with kill counts, and more.
-A great menu system created by Integration.
-More of a challenge when used with the 'Limbo Difficulty Mutator', which has been included with this conversion.  This is recommended for veteran players who found the original RTNP to be too easy!

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Story
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The story of this conversion is the same as the original RTNP, and can be seen in the intro when you start the game.  There are no more cutscenes between maps, and no more voice acting!  This was a decision I made based on feedback from other players.  The general consensus was that the cutscenes slowed down the game play.  Nobody seems to like the voice acting from the original RTNP anyway, and it didn't add anything to the story.  The important parts of the story are now uncovered through other means when you play the game, via messages.

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Installation \ Configuration
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1.  There are several methods that can be used to play this mod, but first you must extract the .ZIP archive to the Unreal Tournament folder.  MAKE SURE to keep folder names intact while extracting, so that all the files go to the right place.  I don't recommend manually copying the files over, because some of them go into new folders.

2.  Before choosing a method below, make sure you have the "OldSkool" mod by Usaar33 installed, as well as the "oldmodels".  If you do not already have them, then simply run the files "oldskool239.umod", and "oldmodels.umod", included with this Zip file (follow the instructions on the screen when you install them).  Also, make sure your copy of Unreal Tournament is patched to version 436.

3.  METHOD #1:  This method will install the conversion using your default UT settings.  If you want the RTNP flyby and controls set automatically, skip this and go to Method #2.
-After extracting this conversion to the Unreal Tournament folder, open the game as you normally would.  Once in the game, go to the "mod" menu, and click on "Enable RTNP: Ultimate Edition menu".  This will change the appearance of the in-game menu (don't worry, it can be reverted).  You may need to restart the game after performing this step if you had the oldskool menu enabled.
-There are some controls you'll need to configure, located in the options menu, under the "controls" tab.  Under the main controls section, I recommend setting keys to "Activate Item", "Next Item", and "Previous Item".  Then, scroll down to the new section called "useful", and set "quicksave", "quickload", and "activate translator".  The rest of the controls are optional.  There is a Reload key that you can use to reload the automag, but it's not required.
-Now all you have to do is go to the "Game" menu, and click on "New" to start a new game!  Don't forget to select the player you want to use before starting a game, and add any mutator you wish to use.  I highly recommend adding the Limbo difficulty mutator (included with this mod) if you think the Unreal skill is too easy.  Read the "Limbo Difficulty Mutator" section below for more details!

METHOD #2:  This method will copy your old config files and automatically set some controls in the new ones - as well as the RTNP flyby.  Choose this method if you want everything configured automatically, while keeping UnrealTournament.ini and user.ini UNCHANGED.  New config files will be used.
-After extracting the contents of the ZIP archive, search for a file called "RTNP Ultimate Edition.bat" in the Unreal Tournament main folder.  This file will launch UnrealTournament with the mod.  The first time you open this file, it will copy UnrealTournament.ini file and User.ini, and modify some settings in the copies.  I recommend creating a shortcut to this file somewhere, since you will be using it each time you play this mod.
-If you want to change the new controls, go to the "controls" tab in the Options/Preferences menu in the game.  Some new controls in the main section are "Activate Item", "Next Item", and "Previous Item".  There is also a new section called "useful" that has "quicksave", "quickload", and "activate translator".  There is also an optional Reload key for the Automag.
-Now all you have to do is go to the "Game" menu, and click on "New" to start a new game!  Don't forget to select the player you want to use before starting a game, and add any mutator you wish to use.  I highly recommend adding the Limbo difficulty mutator (included with this mod) if you think the Unreal skill is too easy.  Read the "Limbo Difficulty Mutator" section below for more details!

4.  ALSO DON'T FORGET:  Make sure you turn on volumetric lighting when you play this!  By default, Unreal Tournament has this option set to off.  You can find it by opening the console in the game, and typing "preferences".  This will open an advanced options window.  Go to "rendering", and select the driver you are using.  The option can be found there.  If this is turned off, you will NOT see any of the great fog effects in the game!  I also recommend downloading the incredibly awesome OpenGL/Direct3D drivers found on this site, although this step is not mandatory:  http://www.cwdohnal.com/utglr/

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About the Limbo Difficulty Mutator
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As veteran players are aware, the Unreal skill level for RTNP can be too easy.  It is for this reason that I included the "Limbo difficulty mutator".  Use this mutator if you want a true 'Unreal' skill!  In order to use it, go to the 'New' menu under game, and select "mutators".  Browse the list until you find 'Unreal:  Limbo for RTNPUE'.  Add this to the list by double clicking or dragging it over.  You can configure the settings of this mod by going to the mod window, and selecting "Limbo Difficulty Settings".  The values are set to what I believe to be the most balanced by default.  Remember to conserve your ammunition with this enabled!

Just as a reference, I use these values to play the RTNPUE conversion (these are set by default):

DamageScale=0.700000
HealthScale=1.000000
GroundspeedScale=0.750000
ProjectileSpeedScale=0.800000
AirspeedScale=0.850000
WaterspeedScale=1.000000
SightRadiusScale=1.000000

This mod can also be used with the original Unreal game with the oldskool mod by Usaar33.  For more detailed information about this mod, read the file called "Limbo.txt", located in this ZIP archive.

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Production Details and Other Info
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This mod took about 5 months of very long and hard work.  Come to think of it, the mod should have taken much longer, but I had lots of time to spare during the slow months at work, and also had Integration doing the tough coding.  This project was a lot of fun, and I hope everyone enjoys it!  You can find this conversion over at www.UnrealSP.org, in the forum section.  Simply do a forum search for "RNTP Ultimate Edition", and it should show up.

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How to Uninstall / Disable
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To disable this mod, simply go to the mod menu, and click "Disable RTNP: Ultimate Edition menu".  This will revert the menu back to the default.  You might also want to change the player back to something other than the Upak players.  After that, exit the game and restart before playing anything else.

To uninstall, simply delete the "RTNPUE" folders found in both UnrealTournament\Maps and UnrealTournament\System.  You may delete the other files that were extracted by the ZIP archive, but be careful that they are not being used by other mods you may have installed.  Leaving them in the folders will not change or hurt anything, so you don't have to delete them anyway.  The following files found in your main UnrealTournament folder are safe to delete, as they are only used by this conversion:

"RTNP - Ultimate Edition.txt"  (the file you are currently reading).
"Limbo.txt"
"RTNP Ultimate Edition.bat"

You may also wish to delete some of these files found in your UnrealTournament\System folder:
"Limbo.ini"
"Limbo.int"
"LimboRTNPStandAlone.int"
"qMenu.int"
"Limbo.u"
"LimboRTNP.u"
"LimboRTNPStandAlone.u"
"Qmenu.u"

Be careful deleting other files that were extracted by this mod, because they may be used by other mods you have installed.  They won't hurt anything to keep installed, so you don't have to worry about leaving them behind.

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Credits
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This project was conceived and compiled by me, Lightning Hunter.  The maps came from RTNP, and were obviously not created by me.  I did all the modificaitons, minus a few things that came from the RTNP Search: Prelude conversion by Dinwitty.  Here are the rest of the people that helped out:

-Integration, for creating the new menu, and doing most of the coding. This conversion would not have been released without his help!
-Dinwitty, for the original Arcane SP conversion for Search: Prelude.  I heavily modified it.  Some of the modifications to Fhub6 also came from Dinwitty, as well as minor fixes to Cryox.
-Asgard, for coding of some of the new actors (they were created for RTNP: Search Prelude, but some were never used until now).
-Turboman, for some of the new actors used, including the bats in VeloraCellars.
-EagleAR, for the original RTNP2UT conversion.  I based the Upak code on his conversion, although most of it has been changed beyond recognition (mostly thanks to Integration).
-Usaar33, for the oldskool code that I borrowed heavily from (including permanent decals and carcasses, and many other features that were imported into this conversion).
-Casey, for some coding advice and fixes.  You can thank him for fixing the location offset bug that ocurred with weapons and items!
-ebd, for coding the trigger that destroys classes.
-Leo(T.C.K.), for playtesting, and giving me a lot of input about every map.  Thanks also goes to him for a few minor fixes that I borrowed for various maps.
-Uberserker and Jblade, for playtesting, and giving much valued input.
-Sana and the former staff at UnrealSP.org including Hellscrag, for an awesome site and forum in which all the development of this conversion took place.
-Legend Entertainment, for the original RTNP of course!
-Epic, for Unreal and UT.
-Special thanks also goes out to the following people for their input over at UnrealSP:  MMAN, Editor Dave, Teridax, Waffnuffly, Jet v4.3.5, Shadow, TheIronKnuckle, Fashahhh, and Torquemada.  Sorry if I missed anyone!

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Contact Info
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For any questions related to the mod, I highly suggest visiting www.UnrealSP.org.  You can send a private message to me, Lightning Hunter, on that forum.  Alternatively, you may e-mail me:  LightningHunter at hotmail dot com (written out to avoid spam bots).



